Archive for the ‘Design & Computation’ Category

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Of course it’s difficult. But it is important, so I will keep doing it, until it becomes easy.

I don’t ascribe to describing something as difficult or easy, since that depends on each person’s own perspective. If I have years of experience or familiarity with an area, it might be easier for me than someone who is completely unfamiliar.

But, my main thought here is that with persistence, determination, and consistent work…10,000 hours… It will become more familiar to you. If it’s important to you, it will eventually become easy.

Have a great day everyone!

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Do it!

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It’s been one year since I did this piece. Don’t stop. Keep imagining!
And keep doing.

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It’s been one year since I posted this. Don’t stop. Keep imagining!
And keep doing.

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Today is Day ONE of the journey, path, passion, grit, and determination that you have decided you will take.

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This is what I do, what I always try to do, and what I enjoy.
You?

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We (humans) make things happen.

I know people who actually believe that the infrastructure (computers, and cool tools/ gadgets) in their institution is more important than their people. So, they invest in infrastructure instead of ideas.

In academia, without people who have ideas to innovatively use your infrastructure, you have a slowly dying (or dead) institution that looks good on the outside, but that might be decaying on the inside.

People with ideas are the ones who design systems, tools, and technologies. While your infrastructure stays, those people with ideas will go. I worry about any institution that invests in its infrastructure before its ideas.

People with ideas win grants to break rules, they take us to places we never dreamt possible, and develop cures for diseases. I have never once seen a machine win a Nobel Prize. As far as I know, people do. Academia is about knowledge production, and that’s what humans are able to do.

I believe in ideas before infrastructure. With your ideas we can get infrastructure, and do ground-breaking work. With the presence of infrastructure and an absence of people with ideas to run them, you are alone with your toys, and no one to play with.

060115-viz-journal lres

 

Happy Friday!!!

Hi guys!

I haven’t disappeared, believe me! The Spring semester is over and now it’s the Summer. I will be working on my research but also making time for some fun. And no matter what, I need my creative outlets. Here’s my Visual Journal for Sunday 31st May 2015.

visual journal 053115-lres

 

Have a great day and see you all again soon!

TI

Hello All!

I have been scarce, but only because I have been busy. And I think I am learning… I think I am understanding stuff and I am encouraged and happy about this. I will post for you something I did using the Kinect. Possible uses and applications of the Kinect fascinate me so I wanted to use it. I began by reading and rewriting code for understanding from the book – Making Things See. I started with their exercise on drawing an imaginary cube in space, which would increase in opacity based on increasing the point clouds – as I touch the box.

vernelle noel, programming, kinect, form-making

You can see my video and you can get the code here:

URL – https://www.youtube.com/watch?v=vmVF05Zs-uo&feature=youtu.be

Github – https://github.com/vernellenoel/Algorithmic_Tectonics/blob/master/PracticeCoding/box_in_scene_touched/box_in_scene_touched.pde

I then played some more with the code. Here’s a video of my final work. There are things I still need to fix and make modular, but, bit by bit. This was done weeks ago. I am doing data visualization now and will show you all some stuff soon.

When I did this it was carnival back home (Feb 16 & 17th). While everyone was in the sun having fun, I had to pretend I was there. Here I am manipulating the vertices of my shape while I move to Machel Montano’s – Like Ah Boss.

URL – https://www.youtube.com/watch?v=sMsm1jiln5c&feature=youtu.be

Github – https://github.com/vernellenoel/Algorithmic_Tectonics/blob/master/PracticeCoding/1501215/box_in_scene_touched_dist_test02_pde/box_in_scene_touched_dist_test02_pde.pde